From Agile to Zombie Apocalypse: The Walking Dead explains Agile Teams & Release Trains

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The final season of The Walking Dead is currently airing so I thought I’d use the show’s premise – surviving the zombie apocalypse – to explain how agile teams and agile release trains (ARTs) work, as well as the difference between the two.

The executive summary is that:

  • An agile team is like your family unit – your survival is integrally linked to how well you work together as a team and utilise your complementary skills to overcome your daily challenges.
  • An ART is like your village – a community of family units who, when working together effectively, can achieve much more (and survive much longer) than individual family units.
  • Moving from a family unit to a settlement requires giving up some autonomy but the benefits of being part of a team of teams in a settlement vastly outweighs the loss of absolute autonomy.

Continue reading “From Agile to Zombie Apocalypse: The Walking Dead explains Agile Teams & Release Trains”

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How I Gamified my Kids’ Physical & Mental Health (so that I could spend more quality time with them)

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Covid has been tough for parents but even tougher for kids. Everyday interactions that we took for granted have disappeared. Even the most imaginative and creative parents eventually acquiesced to the ‘mother’s little helper‘ of the digital age – the electronic device.

The mental strain of Covid on children is well documented. Extra murals and regular play dates with friends have been replaced by Netflix binges and online gaming with friends. For children, the house became a prison and parents the wardens. The inmates grew increasingly reluctant to leave the confines of their bedrooms and, as wardens, my wife and I found it increasingly difficult to get our kids outside for a daily dose of Vitamin D. Exercise in any form was shunned and their fitness gear got less use than the indicators on a BMW. Continue reading “How I Gamified my Kids’ Physical & Mental Health (so that I could spend more quality time with them)”

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