From Agile to Zombie Apocalypse: The Walking Dead explains Agile Teams & Release Trains

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The final season of The Walking Dead is currently airing so I thought I’d use the show’s premise – surviving the zombie apocalypse – to explain how agile teams and agile release trains (ARTs) work, as well as the difference between the two.

The executive summary is that:

  • An agile team is like your family unit – your survival is integrally linked to how well you work together as a team and utilise your complementary skills to overcome your daily challenges.
  • An ART is like your village – a community of family units who, when working together effectively, can achieve much more (and survive much longer) than individual family units.
  • Moving from a family unit to a settlement requires giving up some autonomy but the benefits of being part of a team of teams in a settlement vastly outweighs the loss of absolute autonomy.

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How George Costanza, Frogger & a Craving For Sushi Help Explain Features & User Stories

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In classes I teach, there is often confusion between what is a feature and what is a user story. This article is a simple analogy (a quest for sushi) that helps to explain:

  • The difference between a feature and user story.
  • How user stories can be broken into incremental chunks.
  • Why George Costanza is not agile.

Continue reading “How George Costanza, Frogger & a Craving For Sushi Help Explain Features & User Stories”

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